Indie in development. First glance at Rising Lords
The project attracted attention with a beautiful drawing and a good description on the Steam page. Reality was not so rosy, but everything in order.
The game is declared for platforms: Windows, Mac OS
Sandbox. Generator of pseudo-random events. The purpose of the party is to win. The campaign is promised, but so far it is not.
The strategic part is made at the minimum possible level. We can create a user scenario that will contain from four to eleven regions. From one to four players if the game is on the network. You can put the bots in the players if it is a single game. When creating a session, we can configure the parameters of the game, choose one of the four fractions for which we will overcome.
Locations are tiny, the whole kingdom fits in the size of the screen and there is nothing to control there. They give us the starting number of peasants and the game begins. A variety of development process does not shine. Our task is to load the population with work/construction, trying to extract from this the maximum profit, which will further lead us to victory. From time to time, random events occur, such as the attack of wolves or wild boars.
In addition to the extraction of resources and survival, we need to engage in the army. In this game, not soldiers are created, but an equipment that ensures the population. The more equipment and the more fashionable, the greater the chances of winning.
The combat part contains the elements of the card game. At the time of the battle, we can use the general skills for detachments of the map, which must pump separately. There are many types of cards, they have a key way to affect the course of the battle, so the battle itself can potentially be very interesting.
When we understand that our power is ready, we send the army on a hike that ends with a tactical battle of varying degrees of complexity. Most of the time moves, you need to enter the detachments into the battle so as to cause maximum and get minimal damage. The factor of the first blow is very important. As a rule, who hit the first and was able to disable the maximum number of enemy warriors, he wins.
Propagated cards are very important. There are a number of https://ninbetcasino.uk/ buffs and fraud that we can use. For example, to expose your detachment to blow, while hunging a perk – trap. The enemy beats, but guaranteed to miss and then we’ll beat already. But there may also be a trap on the enemy, our miss and so on, there are a lot of types of such nuances. It is necessary not so much to overpower the opponent with mass (the development is more or less equal) as to replay.
You can finish the battle ahead of schedule, if you kill the enemy general, seize the opponent camp. All this will undermine the fighting spirit of the thorns and they will run away almost without a fight.
Early access – that promise
I think it will be appropriate to list that the developers promise to add to the game:
– Female characters. I can’t imagine in the existing system – why, but promised.
– New items, skills and maps.
– New random events and quests.
As you can see, Napoleonic plans, whether all this will come true – I will not take it, but the fact that there are ideas are inspires hope.
Consider the pros and cons of the game, let us summarize.
+ Good musical and sound accompaniment.
+ An interesting tactical battle system. Good implementation of the card system. Acting ahead, it is unlikely to win.
+ Still, good management of resources. Just and more, but you have to prioritize.
+ There is a game on the network
– Russian localization is not on top yet. Displayed with errors, incorrectly.
– The game has little content as such. It’s hard to make some kind of unique kingdom so far.
– Everything is just like in a pharmacy, there is practically no challenge, except for the moment of the battle. The fights themselves need to be waiting for a long time until our kingdom develops.
Personally, I did not like the game in the current form rather than I liked it. I still wanted some more large-scale and multi-stage war. But on the other hand, the project is quite promising, in places pleases the eye and hearing, the development is actively underway. Thus, I can recommend the game to add to the list of desired. If they implement everything that is promised, it can turn out very well.
PS: probably did not reveal all the aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.